Peak the Impact / anatomy illustration Source: Brain and Skull, Drummyfish https://opengameart.org/content/brain-and-skull License: Creative Commons Zero 1.0 Universal (CC0) https://creativecommons.org/publicdomain/zero/1.0/ Only the brain mesh is included. The face, eyes, jaw and skull are not used. Adaptation for OurFrame: subdivision, UV layout, baked ambient occlusion, normalization, material and lighting. Prepared in Blender 5.0.0. The geometry is an anatomical illustration. Materials and colors are not functional MRI data and do not indicate psychological states or impact. Revision 20261026d: seven geometric sections with illustrative orange cut surfaces, generated locally in Blender. Cuts are explanatory and are not scientific parcellations or analysis results. The separate film-layer scene pack-content-layers.glb was authored through Higgsfield 3D Jutsu for OurFrame (project f1f13f7b-dd15-4c92-a118-152b6ab35daf, revision 2). Procedural geometry, with no imported third-party model. Opening proposal: pack-brain-opening.glb uses the same CC0 brain source, split into eight geometric volumes in Blender. These are conceptual pieces, not anatomical regions or functional measurements.